#pragma once

#include "lgogl_conf.h"
#include "GL/glew.h"


LGOGL_API LGShaderBackend*
lgoglShaderBackend();

LGOGL_API void
lgoglBindMaterial(LGMaterial* material);

LGOGL_API void
lgoglBindShaderDraw(LGCanvas* canvas, LGDraw* draw);